Thursday, October 8, 2020

Perspective Study

 


For this project I worked on the concept of perspective.  I was heavily inspired by the idea of the way cities show perspective and used buildings from Chicago for inspiration for my building designs and then letting my own imagination to evolve the look and concept. 

After looking at some reference, I modeled four different buildings in Maya to create my city with. 



To make it easier to create my city, I exported my buildings as obj's and saved them in a folder that my content browser accesses. 


When I was building my city, I payed close attention to variety by scaling and rotating individual buildings.  I then explored one point perspective, two point perspective, and three point perspective. 




My favorite was the one point perspective scene and I added the unreal mannequin to add some fun!
From here I rendered an ID, normal, ambient elusion, z depth, and beauty pass to bring into photoshop. 


From here I brought all my renders into photoshop and used several filters and paint brushes to create my colored scene. 



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