Showing posts with label Rendering. Show all posts
Showing posts with label Rendering. Show all posts

Wednesday, September 23, 2020

Basic use of Lighting

 This week I worked on creating 3 point lighting using Autodesk Maya and Arnold. 

Lighted Characters

Lighted Lego Project

To start this project I worked with three different models and included my own Lego model from the Lego project. To start my project I imported the four different models and created an aiAreaLight, point light, and an aiSkyDomeLight.  The first light I set up was my aiAreaLight which is my key light.  I scaled it and rotated it into position.  I then went into the attribute editor and adjusted the intensity and shadow drop off.

Adding AiArea Light

Then I created aiSkydomeLight  and put it's exposure to 1 and it's intensity to 0.050.  

Adding AiSkydome Light

The last light I created was my point light.  I added a light color to the point light and adjusted the intensity and exposure. I also turned off emit specular.  

Adding Point Light

Then I created an aiStandardShader and applied it to my models.  In the hypershade I created an aiAmbientOcclusion node and plugged it into the base.  I then put the weight to 0.500 and gave the shader a subsurface. 

Creating an AiStandard Shader

After creating my shader and applying it to my models, I created a camera to make renders for three different sides of the models except the Lego model because it is the same on most sides. I also added the posturize filter.

Posturize Render with Alien Character

Posturize Render with Sea Horse Character

Posturize Render with Character Face

Posturize with Lego Spaceship



Zenko Rig Reel

Zenko Rig Reel Zenko was my capstone character that I rigged and animated for Zenko: A Fox's Tale.  He is built to have a very reactive ...