For this sprint I worked on adding the fixed money case rig to the engine and I worked on lighting. I began to also get low drive space messages from my computer so I bought and SSD to help create space.
Low Space Message from UE4
Re-Skinning the Money Case
I then exported the rig and brought it into the engine with success!
Money Case Rig in Engine
After I learned a little bit about optimization from my lighting assignment I decided to check out the scene and see what the optimization looks like. I fixed some of the optimization on the geometry.
Optimized Scene
I also adjusted the fan light in our scene. I moved it more on top of the light and I made the outter and inner cones bigger. I also increased the intensity to help in areas that were a little too dark.
Adjusted Fan Light
Two Added Ambient Lights
In the past posts the hallway lights bleeding through the walls was an issue so I took out the extra lights and just have one light that is by Anton.
Fixed Hallway Lights
Another important lesson I learned from just being around the level designers was that you want your light importance map to be very close to where you want it to render. So I adjusted the size of my light importance map and my post processing.
Adjusted Post Processing and Light Importance Map
At this point I actually sent images to the level designers to get some feedback on where I could improve the lighting.
Screen Shot #1
Screen Shot #2
Screen Shot #3
From two level designers I got critique. Level Designer Joey thought I could improve the hallway light and the window light. Teandre thought I could improve the lamp on the nightstand.
Level Designer Joey Critique
Level Designer Teandre Critique
I actually jumped into a call with Teandre and he showed me how to work with lights that are in blueprints. The lamp blueprint was not created by me and it had two lights in it. To remove it we found a setting in the details and I was able to adjust one light in the lamp and remove the other light that was too high.
Double Light Fix
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