Angle 1 of Final Lighting Build
This was an assignment in class where I learned a little bit more about lighting. Mostly from this project I learned about optimization and that less can be more with lighting. The big lesson for me was the Overridden Light Map Res setting. When I did some research about optimization the colors the maps turn is a big indicator on how optimized a piece of geometry is. I found some wrong information and spent time optimizing the scene incorrectly. After asking some level designers some questions I did ultimately fix the scene and optimized the geometry correctly.
Incorrect Geometry Optimization
Once I fixed the optimization I was inspired by an amber bar look so I created a PureRef of all the images I found on Google that inspired me.
PureRef Reference Page
After looking at some images I began to place some lights in the scene where I thought they should go. Many of my lights were on the ceiling on the level as my level does not have many natural light sources other than a light hanging above the piano.
Placing Lights into the Scene
Once I placed my lights I began to work on the tone and colors of my lights. I tried to keep it somewhat dark with warm tones coming from my lights. I used temperature to create the natural warmth look.
Using Temperature in My Scene
Originally my scene had a lot of highlights and many lights in the scene that was not needed. After having a level designer critique my lighting I decided to improve my lighting.
My Original Lighting
For my first big change I took out many lights from the ceiling and created one big light that lights the scene. I then added candles to the scene to give more opportunity or light sources in the scene and I added ambience lighting.
First Big Change in my Scene
For the second change I brightened my scene using my light that lights the entire scene, created variation to the candles, and added lights behind the curtains.
Second Big Change in my Scene
From here I made some other smaller changes and created my high resolution screen shots.
Angle 2 of Lighted Scene
Angle 3 of Lighted Scene
Angle 4 of Lighted Scene
Angle 5 of Lighted Scene
Angle 6 of Lighted Scene
Angle 7 of Lighted Scene
Angle 8 of Lighted Scene
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