Lego Rocket Model
Hotdog Rocket and Hamburger
To continue my Lego project, after I brought my Lego pieces into Unreal Engine 4, I began to assemble my rocket and create blueprints. I also created a hotdog rocket and hamburger out of the Lego pieces I made.
Blueprints of Lego Pieces
I then created a materials for my Lego pieces and instanced them off of my first Lego piece material.
Meterials for Lego Pieces
I was then read to set up my render scene. Going back into Maya, I created an infinity wall and imported it into the unreal engine. I added exponential height fog, post processing volume and a spot light to create an atmosphere.
After setting up my models I created a small amount of rotation using blueprints to rotate my rocket. When trying to rotate my hotdog rocket, the hotdog rotated too much so I decided to not rotate that model.
Creating Rotation Blueprints
From here I made a sequence and set up my camera movements. I exported my sequence out to get my video render of my project. Between both models I changed to infinity wall material to rea
Lego Rocket Ship in Unreal Engine 4
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